Wednesday, December 17, 2014

Art 343 Final

Eric T Franklin
Digital Media 345 Final
Clint Sleeper


Machinima Video Final Project
            For my final project, I want to do a machinima video. I chose machinima because it is a style I am very familiar with and have done in the previous past before I have taken digital media classes. My idea was this:
            " For my final project, I want to do a machinima video. My idea(s) is I want to create an after math of a firefight (a shootout basically.) What I wanted to do is use the games Halo or Call of Duty to film and uses to build the environment for the project. The premise is that a solider (or civilian) will walk through an aftermath of a fire fight. As the person walks through, there will be shot or cut backs to when the fire fight happen. As this happens, the person will be collecting dog tags (possibly cutting to a shots showing how the solider has been killed) and continues on to view the destruction of the after math of the firefight. The location/setting will a small town that was occupied by soldiers of a war. I wanted to go for an anti-war propaganda with irony since the games that are being used are war type/shooter games. Throughout the whole video it will mostly be showing the person/solider just walking through the after math and grabbing all the dog tags and cutting back to the firefight. At the end, the solider/civilian will reach the end of the town and looks back to see what war has done to this small town. Then the camera will pull away from the town and aftermath. (As an alternative ending, the solider get shot by a sniper from a faraway distance). The message /moral would be that war affect everyone no matter how big or small the event maybe."
            The games I had in mind were first person shooters (Examples Halo 3, Halo 4 Halo Reach, Call of Duty: Modern Warfare, Call of Duty Modern Warfare 2, Call of Duty Modern Warfare 3 Call of Duty Black Ops, and finally Call of Duty Black Ops 2.) because they are the popular ones and were the ones I had for the Xbox 360.  After trying out certain games that would work with my idea and would be able let me have a lot of creative controls, I decided to go with Call of Duty Black Ops 2 because the game had the map that would work best for my idea and I was able to have full control of the camera which I believed would play a huge part in the project. Along with that, the game had a special game mode called "Killed Confirmed" which along for dog tags to appear after you kill the opposing enemy and you earn point by collecting the dog tags so it was perfect for my project. The map I chose was the map called "Standoff" as it was a small enough town for the project. For the hardware like how  to record my game was I used a Hauppauge 1212 game capture device, and an Xbox 360. One problem I ran into while testing was I could not have placed dead bodies for the video. I had no way of place fake AI dead bodies because the games could not let me. So I asked a few of my friends to help me out with this project since not only when they are killed spawn dog tags, will also be able to produce the dead bodies. The tasked I asked for my friends was to go to certain spots and be killed by me or by the other players. I filmed in game stuff about 2-6 times and about 2 days worth of raw footage.
Screen Shot in progress.jpg
As seen here I took was able to film a lot. Through my whole filming progress, I had a set route of where to go, what to do and how to react. In the next part , I went to filming again, only this time, I was not stuck in a 1st person view, I was able to control the camera after the game has be played as seen here:
Sreen shot of free camera.jpg
Instead of being stuck in first person view, I was able to go into free camera mode and get certain angles of the shots I want and what need to be focus. I kept doing repeats within the shots till I felt the shot was good or the angle was good. I also wanted to try and make the camera fluidal and smooth. As for the players, I had 3 teams, FBI, American Rangers and Mercenaries. The FBI agent was the one picking up the dog tags from the dead soldiers (American Rangers and Mercenaries). I wanted to make sure the people are identifiable and make sure who was who since I was limited to the game's engine. Next in my editing program, I used Adobe Premiere Pro CS6 since I am familiar with this editing program. I threw in all the video I had filmed and started to cut parts to where the shots I want, where the death sense were, and make the video flow together. Another problem I ran into was since I had a lot of video, editing down to how I wanted the video to run and how much was to be cut was a challenge since I filmed a lot of repeats and different angles of the shots as seen in the picture.
A lot of video editing.jpg
To help with that, I made empty video slots to where the shots I liked, I cut up and moved them up to the empty video slot.
My final produce to my whole project was this:


The huge thing that unfortunately got me was time, I wanted to so much more, but because of time, I had to cut a lot just to meet deadline. Hopefully I'll go back and edit more to make it the project I had envision.

            My final thoughts on this project was I had a lot of fun and I realized that what I did had a lot more than I wasn't expecting, but the whole filming and editing was a blast and I learned from this that timing and pacing is key. 

Thursday, October 30, 2014

Art show Piece




For my art show piece (the monochorme ) I wanted to make a gif that fitted with a black and white sheme. We have seen in old TV shows a show could be life less with out color. Now granted that some shows were great at the time and the introduction of color in TV was a huge change of how we view things. So I found this character in the a way to express emotion, however we don't seem him with the right emotion. It looks like he is jumping for joy, but he is not smiling. Even in color we see him still black and white and not expressing the right emotion.  

My +1 piece is called "unity". For why he called it that way. I do not know. He did not give me a straight enough answer.


Tuesday, October 28, 2014

Video project

My video project was based around the idea that sometimes one person is not happy with they way the look. With how technology is advancing, I too this idea and decided to create it into a video. I used my Sony HD camcorder, a Nintendo 3DS and myself to represent the idea that it is easy to change your appearance, but are you happy with it, or just pressured into changing your looks?


Muscial Art (Scores and Instrument)

My musical instrument that I created was five shakers. The materials that I used was: beads for the sound, cardboard tubes, black duck tape and sticks. I made a total of five with different lengths to for different sounds and volume of the noise the shaker makes.





As for the musical score, I misunderstood the assignment. I thought we had to create a 3D model of a musical score for our partner. For me Katie's instrument was a giant metal washer's pan with copper bars. I want to create a simple musical score with a good intention to flow with the instrument to fit it best. This was the results:

The materials I used was a wooden long doul, white wool, Styrofoam balls and (Something)
The idea was the balls represent a loud *bang* and the wooden doul is a consent beat, while the was the wrap around with wooden doul. The middle was to represent "a web of chaos" and the performer was to go crazy about it.

My partner's musical score (Katie) for me was this: 
I interpret the score as follow:
The jagged lines represent shaking fast then keep the beat at a rate, then where the color collab is I go out of contorl and lose the shakers, then i start off clam, peace shakes, then move the pace faster, and go crazy again, red dots mean to use the little shaker, then the spiral winds down the shakers and ends the piece there.

Overall I enjoyed this project and the other musical pieces I saw.

Thursday, October 23, 2014

Video Triptych

My triptych video is me driving my around in a circle from different  points views (One in the back of the truck, one on the side walk and one on a hill. I shot the videos with a canon T3 Rebel. The idea I had was in life we all go through a series of life choice and take different path, sometimes they can lead you to places, other times you go in circles and end up back where you started. I wanted to replicate that in the form of a truck as it is "you vehicle in life" (Kind of like the car in The Game of Life board game) In the middle video you see the camera shaky and going through bumps, as they represent the "bumps" in life we go through. Over all I think I capture what I wanted to go for and represent the idea I had for this project.


Tuesday, September 16, 2014

Painting pictures (Thrift Store Project)



For this project, I want to the Salvation Army Thrift Store since it was close by to the place I was living at. When I searched through there painting sections, I found this one that looked like a Europe style Victorian age painting. I purchased this for $2 and went home. I looked over the painting to figure out what I wanted to do with it. I looked over the internet to get some ideas and I found the picture in the middle and it hit on me. "Why not make a collage where the middle would fit, however along the edges, futuristic killers would try and eliminate them?" That was my goal, make the collage that was contrast with the original painting. I tooked to the internet and searched for futuristic snipers since it would best fit with the idea I had. The top picture is the final result. As for returning the picture was easy. I sneak the picture in underneath my shirt, place it where I found it and snap a self shot with it. (Second picture). Overall this was a fun project to do.  

Thursday, December 12, 2013

Second Life




So this is my final version of my Second Life avatar for my final project.  This made my pull my hair both figuratively and literally. I had look up tutorials and nothing was working for me. So I said, "screw-it." and figure things out for my self along with another classmate of mine and things slowly started to come together. After hours on end, I have completed  myself on second life. Next screen shots are working progress to the final product.




Next screen shots are my item I made. A UFO enemy from the Kirby game series. I love this enemy and deiced to give him a little twist. I gave him a metal looking texture and a glowing effect.


Finally we have my fantasy character "Gex." Gex is an avatar that was made up a long time ago. He is with an organization that go to world/alternate dimensions on mission for him and him alone. He has the  power to manipluate any metal he so desire and and uses a staff that can morph into any melee weapon he want' His body is that of a doll. So I decided to make his skin like that of wood/doll. His coat was brought and I made his staff. Here is a picture and what he looks like in Second Life.



 Here are the skins I used for my charaters.