Eric Franklin
12/10/13
Digital Media 245
When Virtual Reality and
Reality: Which One Is Best?
Virtual reality and reality are two worlds that some
people are either invested in one or both. For virtual reality, it is an escape
from the harsh reality they are in, while others don’t have the pleasure to
have an escape like others do. Over the years, we have seen many digital art
and artist take those concepts and create many pieces and videogames to show
the bright side and dark side of virtual reality. For this I will take two
digital media artists: Jon Rafman and Benjamin Poynter and look at the works
they have done to show both sides of virtual reality.
Benjamin Poynter got his Bachelors of Fine Arts at
University of Nevada, Reno. He develops a game for smart phones called “In A Permanent Save State.” The game is
about 7 overworked laborers who all have committed suicide and you play as all
7 in the spiritual after life. I recently got a chance to interview Benjamin
about not only his game, but the dark side of virtual reality:
Eric: “What do you
see virtual reality mean to you?”
Benjamin: “I see virtual reality as
an escape from reality. They’re those who do have an operate like those in the
eastern culture due while in the western culture does.”
Eric: “What do you see in virtual reality?”
Benjamin: “Sometimes I see happiness
in virtual reality, sometimes I don’t”
Eric: “Do you have a virtual reality
avatar?”
Benjamin: “I do. He is a washed up
videogame hero like Sonic. “
Eric: “Sonic For Hire?”
Benjamin: “Exactly. He is like this character that I see as trying
to get back up from a hard fall on life. He is on his deathbed. To me if feels
like a nostalgic feeling.”
Eric: “How is it a nostalgic feeling?”
Benjamin: “It feels like a videogame
character that I knew and grew up with.”
Eric: “So tell me about your game,
how does it related to the dark side of virtual reality?”
Benjamin: “The game revolves around 7
overworked labors who commit suicide. I see this as for people who can’t escape
the reality they live in and thus see afterlife as an escape. The game takes a
grim virtual reality and how for some who don’t have an escape sees this as an
escape.”
Eric: “Do you believe a virtual
reality is for everyone?”
Benjamin: “Not for everyone. I believe
it’s for those who are in a right mind set.”
Eric: “Do you believe your avatar/
virtual reality character represents you?”
Benjamin: “In a way it expresses of
who I am. Sometimes when I’m in different environments, I act different. When I
am with friends, I this person or when at a social gathering I’m this person.
To me virtual reality is a way to express sides of our sides we don’t usually
show.”
Eric: “That is it for the interview,
Benjamin thank you for taking your time for this interview.”
Benjamin: “Not at all, thank you.”
(Personal Interview)
I was very intrigue with the
interview with Benjamin. I was interested on the responses and asked more
questions about the psychological side of virtual reality and how with all the
recent incidents with school shooting and how people are blaming videogames and
such because it’s a scapegoat. We both agreed that it’s not videogames and
virtual reality’s fault, but the person that commits the deed of taking virtual
reality into reality. As Benjamin said, it takes a certain mind set to experience
virtual reality. In terms of the readings we have done in the past, I don’t see
any that can be comparable to Benjamin’s game and mind set of the dark side of
virtual reality. If you would like to go
check out Benjamin’s game and another interview, follow the link here: http://www.gamescenes.org/2012/10/interview.html (Bittanti, Interview)
The next artist I would like to talk about is Jon Rafmen.
Jon Rafmen has a Master of Fine Arts degree from the School of the Art
Institute of Chicago. He is known as the Kool-Aid man on Second Life. This is a
quote from an interview he did:
“I
think underlying that question is the unease consisting of where, how, and what
is my physical self when I am in a social relation in cyberspace.
The Kool-Aid Man avatar relies on me
to exist. If I don’t log into Second Life, he is not out there somewhere in the
world. He makes it clear to me that it is not necessary to have a computer chip
implanted into your brain in order to become a man-machine. To fully connect
physical existence with digital existence, it is not necessary to alter one’s
body. Perhaps Kool-Aid Man is a cyborg in the fullest sense in that he is
combination of computer programming and human agency.
Even more important is that the
cyborg/avatar demonstrates there is no such thing as a pure physical self. What
we take as the most fundamental aspects of self are mediated through the lens
of culture. I don’t think identity is bound to our physical composition. How we
feel and perceive ourselves, the roles we play are all socially mediated.
The internet includes social worlds in
which an avatar is required in order to navigate and interact with other
people. In these virtual worlds, be it Facebook or Second Life, our avatar is
our social representative. What we choose reveals many ways in which our
physical or ‘real’ self is constructed. So perhaps choosing an avatar makes
manifest our fragmented and multiple selves.” (Howard, Bombsite issue 1000)
I couldn’t get an interview
with Jon due to any responses from him at this time. I would have loved to ask him
some questions based on the same questions I asked Benjamin and also from a psychological
point of view. Based on the interview he
did with Howard, it’s safe to say that he believes that your virtual self
depends on you to exists on not only who you are, but a side of you that doesn’t
show up from you often. Also a second life character is based on what you believe
who you are. For some they based it on who they see themselves
as and for some they see themselves are who they are. For readings I could find
a comparison to a reading we did in class. Jon does show what benefits of a virtual
reality life and what it can do to a person’s life. They are so many things it
can do to one and the joys of being seen as someone you want to be.
Coming from personal experience I have been in a virtual
life since 2010. I’ve had many times to where I was happy with whom I was
online, but also experience that hardships and dark side of the virtual life
that not a lot of people get to experience. It’s now 2013 and I can say that a
virtual life can be challenging to handle and to manage with your life outside
the cyber world. I know they are people out in the world who don’t get to experience
what a lot of people do and I know that they are some parts of the virtual world
I know for a fact I do not want to and see for myself. While after the research
and interview with Benjamin, I see many different perspectives on virtual
reality. Second life is a site for a fact I do not want to invest in. After
seeing that documentary in class I was so uncomfortable about what people were
doing and experiencing. I felt that some of the people there were not in the
right mine set and would just change their whole life just to life a virtual
life that can fall apart very quickly. I will admit that I do have an avatar
for the internet and a different name that I go by on the internet, but I
always have stick to the rules I have when it comes to chatting with random
people and what to not do or say to a random person. I know for a fact that I
have started many wonderful friendships and meet my best friends online and
they see me as a person I always wanted to be because I can connect with them
and know common interest that they might like as I do. I guess it is because I
was raised with the internet and my parents taught me how to use it and what
not to do on it. It’s amazing about the stories I hear from how virtual reality
has helped people or destroy peoples live. So which reality should you chose? I
say the one you are most comfortable in and can be happy in.
Work Cited
Bittanti, Matteo.
"Interview: Benjamin Poynter, between magical dreams and nightmarish
realities." GAMESCENES. GAMESCENES, 17 Oct. 2012. Web. 9 Dec. 2013.
<http://www.gamescenes.org/2012/10/interview.html>.
Howard, Lindsay. "ART
Revealing Jon Rafman ." Bomblog. BOMBLOG, 8 July 2010. Web. 9 Dec.
2013. <bombsite.com/issues/1000/articles/4650>.
Poynter, Benjamin. Personal
interview. 10 Dec. 2013.