Sunday, December 21, 2014

Dada Talk

Dada Talk & Show Review

            So the artist talk for the Dada show was a bit interesting and a bit off. I heard the talks from the artists who did the rug picture, the donkey head, and I do believe the Twinkie piece. While Dada does mean nothing but mean something at the same time, I felt the artists were trying to make sense of their piece. The Donkey Head artist talked about how she wore the head at certain times  to represent the odd sense of out of place or when she wears it at places that were demising. As I listen to her talking I felt like I can almost understand what she was talking about, but something told me that it probably meant nothing.  The artists that talked about their picture rug was kind of interesting. When I looked at it it looked like something that you would have laying around your house as a decorations, however when the artists talked about the rug, they said it was a way for people to expresses their family's likes and their history. I never really read that, again Dada mean nothing but at the same time it does. The Twinkie piece artist talked about the love cream since the piece had a heart shape in the middle. Overall I felt the talks weren't as I thought they were, but it was entertaining to hear what the artist process was when they their work.

Friday, December 19, 2014

Photography and Accident Response

Photography and Accident Response

            After reading the "Notes on Photography & Accident" by Moyra Davey this was an article I felt a bit confused on. Throughout the whole article, she talked about other events about her life while talking about the accidental photo. I actually based my final project on this article because I found it to be a complex thought process and to also try to find that accidental photo myself. While I didn't have no success, I figured that it was not going to be that easy let along it something you have to final natural with no thought process. The article also talked about how for some photos that we take, we don't really take pictures of things we normally don't take like graphite, destroyed landscapes, or something that is unpleasant. Also for some photos, they Photoshop out the unpleasantries like an ugly building or something along those lines. With my project, I decided to take photos based on a random system, no matter what I take photos of, it was all based on a random system.  Still trying to read this article, I felt I didn't fully understand what the whole meaning behind the article was about, just bits and pieces. Still in was an intriguing article to read and it was a fun project to do based on this said reading.

Thursday, December 18, 2014

Society of the Spectacle

Society of the Spectacle

            So after reading this article, I feel that it has a lot of interesting points and it does bring up a lot of good points when it comes art, society, and criticisms of the modern time. I felt that when it talk about how some change it becomes increasing difficult for an issue to be heard of because it is drown out but other nonsense to shut it down.  I also like the points it makes about capitalist civilizations and how it can interpret everyday life. One thing that confused me was the criticism side of modern society. I wasn't sure if they are against how people criticize the modern style of society or the fact that critiquing art that the modern standards is making it difficult for art to be recognized by its own demeter and not by the societies considers art. Everyday life was talked about here and I thought about what it said about how the concept of "everyday life" and you sometimes have to pull yourself away from everyday life to see the full picture of what is going on around you and where you live.  For me this article does bring good points up on how people are changing how they view art or how it is being influenced on how people are viewing art in the society they live in. Also with the capitalistic and other organization create a way for either people to view art or what are is being viewed to the public. Maybe I am interpreting this all wrong.

Clusterfuck response

Clusterfuck Response

            Reading this article was a fun experience. The whole idea od a show being clusterfucked or chaos theory is an out of the ordinary was to view an art exhibition. To be honest I have never really experience an art show where everything is all jam packed into this small space and you have to use every space to your advantage. Only thing I have come close to this kind of experience is going to a video game convention or a comic convention where they do you all the spaces but in such a small building. I find that reading this is that you can actually make a completely art show by putting a bunch of art pieces in a small space, but make the show effective for example a clusterfuck of say traffic cones or something along those lines but represents the amount of cluster in big cities like New York City, Las Vegas, LA, etc. Chaos Theory was a bit upsetting to me. The example in the article they gave about chaos theory was a bit disturbing for me because if would be something so bizarre and out of the ordinary. However I feel like there are better examples of a controlled chaos theory as weird as that sounds but I have seen and heard of control chaos and I think if an art exhibit showed something along those line I would go see it. In conclusion, the article may good points about how a clusterfuck can have an effective message in an art exhibit.

Maria Lind Response

Maria Lind

            After I read Maria Lind's "Returning on Bike: Notes on Social Practice"  it was kind of something I already knew. I studied Psychology and Sociology for almost 7 years and i am well aware about the social adaptation of people over time.  However for the art world, it can vary but could also be affected by the same thing like technology, social norms, etc.  Along with those lines I feel like this article does explain from a point of view of what the  masses that don't view social practices as a way that "follows the school of fish instead of not following the school." While I agree that everyone should be unique and how to use you social practice, I feel though maybe I am missing the point.  Throughout my reading I looked at the pictures that are in the article and least too say they were ok. I looked at them and it doesn't appeal to me. While maybe the one where I see people are taking pictures is one i would see that is talking about social practices since they are taking pictures of a social environment.  The other one I thought that worked best for the article was the one that had a bunch of people gathered around a set of stairs and just talked about who knows what. To me that is the picture that would best describe a social type place because it is one of the few places that is odd, but a common place for people to go around and just talk.

Poor Image response

Eric Franklin
Digital Media 345 & 343
Reading Assignments Responses
Clint Sleeper

Poor Image response

            After reading the Poor Image by Hito Steyerl "In Defense of the Poor Image" I was intrigued and a bit off on what the whole message was about. Reading it over I can see what the writer was coming across now that in today's society and technology everybody has a camera at their disposal thanks to cell phones and tablets. Of course not all of the pictures are the best, but it's something to capture when the moment is right or something along with those lines.  Of course it's interesting that in the article the writer talked about how the poor image can be a form of art and how the capitalism world try to market on that or how the poor image has evolved into the masses that people can produce any form of poor image. It is like that blurry shot of some mythical creature like big foot or the loch ness monster but the picture is so blurry you can make heads or tails of what the image really is. In my past I have taken poor images but I never really saw them as works of art or bootlegs of movies or hell even video games I have come across in my past. For me poor images can be works of art, problem is that as was address in the read, with cell phones anybody can take poor image shots and videos. Where poor images will go from here only time will tell.

Wednesday, December 17, 2014

Dada response

Dada Response

            Reading the Dada article was an interesting article and an art form I was not aware of. Dada mean nothing, there is no point to it, but at the same time it is. I found that interesting and at the same time confusing. It was odd to hear that Dada means nothing but has a huge impact on the art world and in society at that time and into today society as well. Reading more onto this was just a bit confusing and something I had a hard time comprehending the whole idea of Dada and what it means. I went to a show that exhibit Dada and was quite fascinated by it. While it shows unique art pieces and what the meaning were behind them, I felt like there was a lot of more that could be explored or some more thought processes. I feel however that I am still confused about Dada as a whole even after reading both the articles and going to the show about it. I remember going to the show I saw this piece that was a giant yellow messed up version of what I assumed was Mickey Mouse with a body full of smiles. While it was creepy, I felt it was mocking how Disney happy life motto was being mocked or maybe mocking how Mickey Mouse himself. Either way, it was a strong piece, but that face crept the hell out of me.  Dada overall is an interesting style of art and I feel now that I somewhat know about it, I'll know what people are talking about when they say "Dada."

Art show 345 review

Eric Franklin
Art Show(s):
Bringing the Gold
Digital Media 345
Clint Sleeper

Bringing the Gold

            An artist show that I went to go see is Bringing the Gold that was exhibited at the Sheperad's Art Gallery at UNR.  Looking through the art show was a throwback to not only to my childhood, but some of the shows I remember watching. I loved the pieces where the sculptures casted the shadows, but the shadows were not cast by the light of the room, but a giant black paper with the outline of the object. It remind of old western shows or movies I saw during my childhood like American Tail going West or Gunsmoke. What was an odd piece was the pink sheep statue. I found that odd and out of place and it reminded me of pink sheep in the video game Minecraft cause you would see one in the game, but not reality. It made me cog me head a bit to go, "That seems out of place". The giant cow/bull head on the wall was quite over whelming because of not only the size, but how it was just there. Trying to interpret was to me calling back to my childhood. Is it a trophy type to call out the types of animal trophy heads and how they are so over exaggerated or a mockery of said animal trophies? The other pieces in the art show were fitting to what the artist was going for. Final thoughts on the show was it was a nice show and call back to my western days, but the pink sheep was so off for me.

Artist Show and Show Review

Eric Franklin
Artist Talk(s):
Dada and Show
Digital Media 343
Clint Sleeper

Dada Talk & Show Review
            During the Dada exhibitions that was being held at the Jot Travis Building, there were a bunch of artists that talked about their worked at the exhibitions. While it was interesting their idea behind why they did their project, it was odd seeing the final product they ended up with. The donkey head one was interesting as she talked about why she chose that and how she went about it like where she wore it and why she wore it at these places. Another one that was cool was the huge rug with a picture on it with the picture being random stuff. While the artists talked about why they chose it like that, I felt like the picture rug was something you would get to show off for family and stuff like that or memory of something you did. What caught my interest was a giant yellow Mickey Mouse things with a clear body full of yellow smiley balls. That not only creeped me out, but it made me think about "Is this artist making fun of Disney and they're happy go spirited company, or the fact that it's making fun of companies trying to portray that happiness comes at a price?" The artist who did that piece was not there for the talk or the show, but boy that piece was something that just caught my attention and made me think "What in the world were they thinking when they came up with that?"

            Overall I thought the artist talk and artist show was fantastic and intriguing to experince. 

Light Box Project

For my lightbox project, I decided to use this picture I took while I was attending a video game convention Pax East. The idea I had was this: In today society, a lot of people are glued to their screens ranging from a phone scree to a computer screen. One thing I wanted to focus on was that the screens were the ones that had more light being showing from the light box than the rest to emphasized the fact that people are glued to their screen than interacting with people around them. 

Art 345 Final

Eric Franklin
Clint Sleeper
Art 343 Final

Random Photo/Video Accident
            For my final project I based my idea on the reading on Moyra Davey "Notes on Photography & Accident ". When I read this, I was intrigued with the reading. She talks about how with photos for some can have an accident in it that was unintentional. in the reading a quote stood out to me: "Most photographers have always had an almost superstitious confidence in the lucky accident" by Susan Sontag and I was fascinated by it. Continuing the reading I was slowly trying to understand about how her process works and how she talks about others things in her life while looking at a photo or something along with those lines. After reading it I was still a bit confused on what her message was about and what her thinking process was like, but the quote really stood out to me. How I interpreted a photo accident is something that is taken within the photo that was not planned out. So I decided to go through this route to find a "photo accident", however I wanted to throw a twist. I wanted have a random factor to make it a more like trying to find that photo accident, but also a force out of my control. The random fact I used were dice. Particularly a 3,6,8,10,20 sided dices as seen here:
 I chose the 20 and 10 sided dies because they would be the more effect because of their high numbers. The 10 sided dice (right) would determined how long would I take pictures for and how many steps I would take before taking pictures while the 20 sided dice (left) determined how many pictures I would take after I hit the step once I hit that last step. I rolled a 10 on the 20 and I rolled a 70 on the 10 sided. So I took 10 pictures every 70 steps for 70 minutes. I did this twice one for the city and one while in the country because I wanted to see if I could get a photo accident based on the environment and see the difference between a city photo accident and a country photo accident. For the city I decided to go with Reno downtown since it was a lot of cluster and for the country, I drove to Fallon and went to a farm I was familiar with since it was away from the city and I could get some cool shots out there. The equipment I used was a Samsung HD Camcorder for the video recording and a Canon T3 Rebel for the photos.   After I had the photos, I decided to put them through a random generator and it will pick out which photos for me to print to make it more luck based.
I picked a number between 1-138 since that was the number of photos I took and told the program to picked 70 photos since it was half of the total photos. While it was interesting, I noticed that a lot of repeat photos were being picked and it worried me since they were being hung up, people would be confused on why there were repeats of photos up here. I ponder at the thought and finally came to the conclusion that if I wanted to stick to my method, I had to keep the repeats in.
Next was the video side. I had help with my roommate for this one. Again the dices were in play, however, this time we based on how long we filmed, how many times we changed the angles while filming, and what to talked about. The results were to film 60 minutes, changed about 20 times and talk about current events while shopping at Wal-Mart because from my experience, you can find some interesting things there while shopping at Wal-Mart. I wanted to try and make the conversation and natural as possible, ignoring that the camera was on and filming, but at the same time making sure I was keeping to the method and the project in mine. Once the filming was done, I took to my editing program ( I used Adobe Premiere Pro CS 6), again the dice rolled determined how  many cuts I did and where those cuts were and delete the others. The results was this:
Sreen shot 3 art 343.jpg
The whole random idea and how it was done was based on John Cage's mathematical random factor in all of his works particularly his "Chess" piece.  I wanted to incorporated that because I felt that when you somehow get a photo accident, it is in a way based on luck and by random chance.

            The final product of my project was I loop the render video and hand the pictures around the video in random ways. I would hang them perfectly, I just hung them whatever came to mind, all randomly. Creating a random system and creating a way to where all of my decision was determined by the roll of the dice was fun and challenging. Did I get an accidently photo? After all was set in done, I did to see if I did get an accidental photo or something in the video I did not plan. Only thing that was close was in the photos, I looked at the dog and the dog jumped a bit to give me a lick. While cute, I felt it didn't come close to what I was aiming for. True that it was something I was not expecting, it just wasn't right, like a wedding photo being taken, but in the far distance you see a tornado being touchdown. To me that is a photo accident.  Overall I felt my final project was something I would not see myself doing, but it was an interesting challenging for me to do and was something of boundaries for me I had to follow. I could not just go out there and hope to get something what I was aiming for, but had to follow a set of rules that was up to the roll of dice.

Work Cited:
Davey, Moyra. "Notes on Photography & Accident." N.p., n.d. Web. 3 Dec. 2014. <>.

Art 343 Final

Eric T Franklin
Digital Media 345 Final
Clint Sleeper

Machinima Video Final Project
            For my final project, I want to do a machinima video. I chose machinima because it is a style I am very familiar with and have done in the previous past before I have taken digital media classes. My idea was this:
            " For my final project, I want to do a machinima video. My idea(s) is I want to create an after math of a firefight (a shootout basically.) What I wanted to do is use the games Halo or Call of Duty to film and uses to build the environment for the project. The premise is that a solider (or civilian) will walk through an aftermath of a fire fight. As the person walks through, there will be shot or cut backs to when the fire fight happen. As this happens, the person will be collecting dog tags (possibly cutting to a shots showing how the solider has been killed) and continues on to view the destruction of the after math of the firefight. The location/setting will a small town that was occupied by soldiers of a war. I wanted to go for an anti-war propaganda with irony since the games that are being used are war type/shooter games. Throughout the whole video it will mostly be showing the person/solider just walking through the after math and grabbing all the dog tags and cutting back to the firefight. At the end, the solider/civilian will reach the end of the town and looks back to see what war has done to this small town. Then the camera will pull away from the town and aftermath. (As an alternative ending, the solider get shot by a sniper from a faraway distance). The message /moral would be that war affect everyone no matter how big or small the event maybe."
            The games I had in mind were first person shooters (Examples Halo 3, Halo 4 Halo Reach, Call of Duty: Modern Warfare, Call of Duty Modern Warfare 2, Call of Duty Modern Warfare 3 Call of Duty Black Ops, and finally Call of Duty Black Ops 2.) because they are the popular ones and were the ones I had for the Xbox 360.  After trying out certain games that would work with my idea and would be able let me have a lot of creative controls, I decided to go with Call of Duty Black Ops 2 because the game had the map that would work best for my idea and I was able to have full control of the camera which I believed would play a huge part in the project. Along with that, the game had a special game mode called "Killed Confirmed" which along for dog tags to appear after you kill the opposing enemy and you earn point by collecting the dog tags so it was perfect for my project. The map I chose was the map called "Standoff" as it was a small enough town for the project. For the hardware like how  to record my game was I used a Hauppauge 1212 game capture device, and an Xbox 360. One problem I ran into while testing was I could not have placed dead bodies for the video. I had no way of place fake AI dead bodies because the games could not let me. So I asked a few of my friends to help me out with this project since not only when they are killed spawn dog tags, will also be able to produce the dead bodies. The tasked I asked for my friends was to go to certain spots and be killed by me or by the other players. I filmed in game stuff about 2-6 times and about 2 days worth of raw footage.
Screen Shot in progress.jpg
As seen here I took was able to film a lot. Through my whole filming progress, I had a set route of where to go, what to do and how to react. In the next part , I went to filming again, only this time, I was not stuck in a 1st person view, I was able to control the camera after the game has be played as seen here:
Sreen shot of free camera.jpg
Instead of being stuck in first person view, I was able to go into free camera mode and get certain angles of the shots I want and what need to be focus. I kept doing repeats within the shots till I felt the shot was good or the angle was good. I also wanted to try and make the camera fluidal and smooth. As for the players, I had 3 teams, FBI, American Rangers and Mercenaries. The FBI agent was the one picking up the dog tags from the dead soldiers (American Rangers and Mercenaries). I wanted to make sure the people are identifiable and make sure who was who since I was limited to the game's engine. Next in my editing program, I used Adobe Premiere Pro CS6 since I am familiar with this editing program. I threw in all the video I had filmed and started to cut parts to where the shots I want, where the death sense were, and make the video flow together. Another problem I ran into was since I had a lot of video, editing down to how I wanted the video to run and how much was to be cut was a challenge since I filmed a lot of repeats and different angles of the shots as seen in the picture.
A lot of video editing.jpg
To help with that, I made empty video slots to where the shots I liked, I cut up and moved them up to the empty video slot.
My final produce to my whole project was this:

The huge thing that unfortunately got me was time, I wanted to so much more, but because of time, I had to cut a lot just to meet deadline. Hopefully I'll go back and edit more to make it the project I had envision.

            My final thoughts on this project was I had a lot of fun and I realized that what I did had a lot more than I wasn't expecting, but the whole filming and editing was a blast and I learned from this that timing and pacing is key.